Experience 360-degree freedom of movement, rotation and acceleration in
a sandbox environment built for VR headsets.
Get to grips with your spacesuit’s controls in a zero-G environment through
a dynamic tutorial before venturing into outer space. FPS-style steering will introduce newbies and those sensitive to VR playing to the hardcore VR experience.
Blast, Splinter and Charge
Hit targets with lock-on missiles built into
your suit. Master weapon cool down times
before your opponent gets the upper hand.
Gain temporary immunity with the shield skill. Exploit boosting tunnels to gain
a speed advantage.
It’s Getting So Atmospheric
Discover the wide blue yonder inspired by the sublimity of Gravity with an accompanying fully orchestrated score composed by Mikołaj Stroiński (The Witcher 3, The Vanishing of Ethan Carter).
Blink and You’ll Miss It
Challenge a friend to Detached nail-biting PvP mode and then spend time getting acquainted with the infinite universe in single-player mode. Controller support for Oculus Touch and Vive.
Extreme VR experience
Intense experience in combination with great immersion feeling gives you unforgettable experience and extreme gameplay including sudden and dramatic acceleration, freefalling, twisting and rolling. It’s not for VR-sensitive players!
“If you are the type to seek out roller coasters that make you sign a legal indemnification waiver agreement before strapping in, this is the game for you.”
“The controls, look and feel of Detached are excellent.”
„Detached is a 1 v 1 unique twist on the classic capture the flag game mode that strives to avoid violence but still raises the pulse.”
“This game has absolutely beautiful art, extremely true-to-life physics for space maneuverability, and both a fun single player and multiplayer mode.”
This is an extreme VR experience that simulates sudden and dramatic acceleration, freefalling, twisting and rolling. Even with the 90 FPS frame rate, it is not for VR-sensitive players. Detached’s in-game helmet and HUD are both designed to counter VR nausea. Having said that, players will rotate and accelerate in all directions in the game.
For many, this will create a wonderfully intense VR experience. But for those more susceptible to VR nausea, this level of movement may prove uncomfortable. Although Detached has been calibrated to introduce players to the controls slowly, this should not be the first game you pick up in VR.
Although the game has been designed specifically for VR HMDs, you can play Detached on a monitor, perfect for VR users who want to play the game with those without VR headsets! Detached: Non-VR Edition is available on Steam.
Detached is now available on Steam, PlayStation VR and Oculus store! The game features English, German, French and Chinese localization; offer controller support for Oculus Rift and HTC Vive and 45 achievements that can be gained during the game. The game supports Windows Mixed Reality devices , as well as Steam Non-VR Edition.
Intel i5-4590 equivalent or greater
Nvidia GTX 970 / AMD 290 equivalent or greater
8 GB RAM
Windows 7 SP1 64-bit
Intel Core i7-3770K Quad Core
NVIDIA GTX 980 / AMD Radeon R9 390X equivalent or greater
8 GB RAM
Windows 10 64-bit
Detached fully supports Oculus Touch and HTC Vive controllers. Support includes the character control system as well as the full game interface.
It's much more dynamic than single-player experience. You have to use EVA Suit skill modules wisely, avoid enemy attacks and master the controls! Challenge your friend in two game modes: Package Extraction and Race. What's most important... It's cross-platform PvP playground for players - Oculus Rift, HTC Vive, PS VR and even non-VR can play together!
These are acquirable assets giving your EVA suit various skills:
Boost - increases thruster output, boosting acceleration and maximum speed of the EVA suit.
Disrupt - temporarily disables objects from limited range. Disruptable objects include force fields and your enemy.
Shield - protects the user from various dangers, like impact damage and the enemy’s disrupt beam.
Yes. Difficulty options affect gameplay by modifying movement physics or other variables.
- In simulation mode all movement is cumulative, the EVA suit does not compensate for inertia, and player has to use the thrusters himself in order to correct his velocity.
- In arcade mode most movement is cumulative, however using the throttle will compensate for inertia. This means that all strafe movement is suppressed when the throttle is used and the movement vector is automatically set forward or backward according to player input. Also all rotations are suppressed when there is no input.